Kosakata bahasa Inggris tentang TI & pengembangan

Kosakata teknis untuk pengembangan perangkat lunak

193 kataA1 · 9A2 · 26B1 · 92B2 · 52C1 · 14

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Konsep Dasar · 28

KataLevelTerjemahanDefinisi
codeA2kodeinstructions written for a computer program
programA2programa set of instructions that tells a computer what to do
softwareB1perangkat lunakprograms that make a computer work
hardwareB1perangkat kerasthe physical parts of a computer, or metal tools
computerA1komputera machine that stores and works with information
dataB1datafacts and information, often in numbers
fileA2berkasa document kept on a computer
folderA2foldercover used to keep papers together
applicationB1aplikasia computer program made to do a certain task
appA1aplikasia small thing on your phone or computer you can use
websiteA2situs webset of pages on the internet
browserB1browser, perambanprogram for looking at the internet
serverB1servera person who brings food or a computer that stores data
clientB1kliena computer that asks another computer for information
databaseB2basis dataa large organised collection of information on a computer
networkB1jaringana group of things or people connected together
internetA2internetsystem that lets computers share information
downloadA2mengunduhto get a file from the internet to your device
uploadB1mengunggahto send a file from your computer to the internet
installA2menginstalto put something new in place and make it work
updateB1memperbaruito change something to make it more modern and complete
versionB1versione form of something that may be different
featureB1fiturimportant or interesting part of something
userB1penggunaa person who uses something
passwordB1kata sandisecret word that lets you use something
loginA2masukact of entering a computer system
logoutA2keluarthe act of leaving a computer program or system
accountB1akuna personal profile used to log into a website

Istilah Pemrograman · 31

KataLevelTerjemahanDefinisi
variableB1variabela name that stores a value that can change
functionB1fungsia named piece of code that performs a task
methodB1metodeway of doing something
classA1kelasa plan for making many things of the same kind in a computer
objectB1objeka thing in a program that has data and actions
arrayB1arrayan ordered list of values stored under one name
stringA2stringa piece of text made of characters used in a program
integerB2bilangan bulatwhole number that is not a fraction
booleanB1booleantype that can only be true or false
loopB1perulangana set of instructions that repeats many times in a program
conditionB1kondisia test that decides whether part of a program runs
statementB1pernyataana single instruction in a program that performs an action
expressionA2ekspresia group of values and symbols in code that give a result
parameterC1parameterrule or limit that controls how something is done
argumentA2argumena value passed into a part of a program to be used
returnA2mengembalikanto send a value back from a piece of code
valueB1nilaithe data that is stored inside a variable
typeA1tipea kind or sort of something
syntaxB2sintaksisthe rules for how words are put together in a language
algorithmB2algoritmaa set of rules followed to solve a problem step by step
logicB1logikaway of thinking that follows clear rules
operatorB1operatora symbol used to perform an action on values
constantB1konstantaa value in a program that never changes
inputB1masukaninformation or ideas you put into something
outputB1keluaraninformation that a computer program produces
interfaceB2antarmukapoint where two systems or people meet and work together
abstractionC1abstraksia simple way of hiding complicated details in a program
scopeB1cakupanrange of what something covers or deals with
callbackB2callbacka piece of code that runs after another task finishes
asynchronousB2asinkronnot happening at the same time
synchronousB2sinkronhappening at the same time

Proses Pengembangan · 25

KataLevelTerjemahanDefinisi
developB1mengembangkanto grow or make something better over time
developerB1pengembanga person who builds or creates something
programmerB2programmera person who writes instructions for computers
engineerA2insinyura person who plans and builds computer programs
codingB1coding, pemrogramanwriting instructions for a computer
debuggingB2debuggingfinding and fixing problems in a computer
bugA2bug, kesalahana small insect or a problem in a computer
errorA2kesalahan, errorsomething wrong, a mistake
fixA1memperbaikito make something broken work again
testingB2pengujianchecking that a computer program works correctly
deployB2men-deploy, menyebarkanto make a new version of a program available to people
releaseB1rilisa new version of a program made available to people
buildA1build, membangunto make something by putting parts together
compileB2mengompilasito turn program code into a form a computer can run
compilerB2kompilera program that turns code into a form a computer can run
runtimeB2runtimethe time when a computer program is running
reviewB1review, tinjauana check of someone's work before it is accepted
code reviewB1review kodethe process of checking someone else's code for mistakes
mergeB1menggabungkan, mergeto join together into one
branchA2cabang, brancha separate copy of a project's code where changes can be made safely
version controlB1kontrol versia system that saves and tracks changes made to files
agileB2agiledescribing work done in short flexible stages
requirementB1persyaratan, kebutuhansomething you must have or do
specificationC1spesifikasidetailed plan of how something should be made
documentationB2dokumentasiofficial papers or written instructions

Pengembangan Web · 18

KataLevelTerjemahanDefinisi
componentB1komponenone part of a bigger thing
moduleB1modulone part of a bigger course or system
packageB1paketa set of code files you can add to a project
dependencyB2dependensianother piece of code that a program needs to work
requestB1permintaan, requesta message asking a computer for something
responseB1respons, tanggapanan answer to something said or done
routeB1ruteway from one place to another
routingB2routing, peruteansending something along a chosen path
navigationB1navigasithe act of finding your way from place to place
layoutC1tata letak, layoutway things are arranged in a space or on a page
templateB2template, templata pattern or guide used to make something
stylesheetB1stylesheet, lembar gayaset of rules for how a page should look
responsiveB2responsifable to change and fit different screen sizes
mobileA2seluler, mobilerelating to phones and other small devices you carry
desktopA2desktoprelating to a large computer used for work, not a phone
cross-platformB2lintas platformworking on different types of computers or systems
domainB2domainan area of knowledge or control, or a web address
cachingB2caching, penyimpanan sementarastoring information so it can be found quickly later

Data & Penyimpanan · 18

KataLevelTerjemahanDefinisi
rowA2barisone line of information in a table
columnB1koloma vertical line of information in a table
recordA2record, catatana piece of information saved as one item in a table
fieldA1field, bidangone part of a form or table that stores a piece of information
queryB1kueriquestion about something
backupB1cadanganextra copy kept in case something goes wrong
restoreB1memulihkanto bring back to how it was before
storageB1penyimpanankeeping things in a place until needed
cloudA1clouda place where your computer things are kept for you, not on your computer
localA2lokalstored on your own device, not online
remoteB1jarak jauhreached over a network, not on your own device
syncB1menyinkronkanto update data so it stays the same everywhere
importB1mengimporto bring data into a program from somewhere else
exportB1mengeksporto send data out of a program to use elsewhere
encryptB2mengenkripsichange data into a secret code for safety
decryptB2mendekripsito change a secret code back into clear words
compressionB2kompresipressing something into a smaller space
formatB1formatway something is set up or arranged

Desain UI/UX · 33

KataLevelTerjemahanDefinisi
designB1desaina plan for how something looks and works
buttonA1tombola small object you press to make something happen
iconB1ikona small picture used to represent a program
toolbarB2bilah alata row of buttons on a computer screen
sidebarB2bilah sisiextra information shown at the side of a page
headerB2header, kepala halamanhitting a ball with your head, or text at the top of a page
footerB2footer, kaki halamaninformation shown at the bottom of a page
modalB1modala small window that pops up on top of the page
popupB1pop-upwindow or thing that appears suddenly
tooltipB1tooltipsmall message that appears when you point at something
notificationB1notifikasiofficial message telling about something
alertB1peringatana message that warns you about something important
formA2formulira shape or a paper with spaces to write in
checkboxB1kotak centangsmall square you mark with a tick
dropdownB1daftar tarik-turunlist that opens down when you click on it
sliderB2penggeserthing that moves smoothly along a track
toggleB2sakelara small switch, or to change between two states
scrollB2gulirto move text up or down on a screen
tapA2ketukana quick touch on a screen with a finger
swipeB2usapto move your finger across a screen, or to hit
gestureB1gesturmovement of hand or body to show meaning
animationB1animasipictures made to seem to move
transitionB1transisia change from one thing to another
loadingB1memuata page or app getting ready to show its content
spinnerC1indikator muata small turning circle that shows the app is still loading
placeholderB2placeholdersomething that fills a space until replaced
themeB1temaa set of colors and styles used in an app
dark modeB1mode gelapscreen setting with dark colors to help eyes
accessibilityB2aksesibilitashow easy it is for everyone to use or reach something
usabilityC1kemudahan penggunaanhow easy something is to use
wireframeB2wireframea simple drawing showing the basic shape of something
prototypeB2prototipethe first model of something before many are made
mockupB2mockupsimple model of something not yet finished

DevOps & Alat · 20

KataLevelTerjemahanDefinisi
commandB1perintahan instruction typed for a computer to carry out
consoleB1konsola screen used to type commands and control a computer program
scriptB1skripa short computer program that performs a task automatically
automationB2otomasiuse of machines to do work without human help
pipelineB2pipelinea series of automated steps that build and deliver software
environmentB1lingkunganthe place on a computer where a program runs
productionB1produksithe live system that real users use
stagingB2staginga test system that copies the live one before release
monitoringB1pemantauanwatching and checking something over time
loggingB2pencatatan logthe recording of events that happen in a computer system
debugB2men-debugto find and fix problems in a machine or code
traceB1pelacakana record of the steps a program follows while running
performanceB1performahow well and quickly a computer system works
load balancingB2penyeimbangan bebansharing work equally between systems
latencyB2latensitime between an action and its result
throughputC1throughputamount of work done or material processed in time
downtimeC1waktu hentitime when a computer system is not working
uptimeC1waktu aktiftime when a system or machine is working
incidentB1insidenevent, usually bad or unusual
rollbackB2rollbacka return of a system to an earlier version after a problem

Kata Kerja Umum · 20

KataLevelTerjemahanDefinisi
implementB1mengimplementasikanto put a plan into action
executeB2menjalankanto run a computer program
initializeC1menginisialisasito set up or prepare for first use
validateC1memvalidasito prove that something is true or correct
fetchB1mengambilto get data from another place, like the internet
submitB1mengirimkanto give something to someone to look at
deleteB1menghapusto remove something, usually from a computer
createB1membuatto make something new
editA2mengeditto change and fix a piece of writing or video
modifyB1memodifikasito change something a little
configureB2mengonfigurasito set up or arrange parts for use
integrateB1mengintegrasikanto bring different things together as one
optimizeB2mengoptimalkanto make something work as well as possible
scaleB1menskalakanto increase how much work a system can handle
migrateB2memigrasito move data from one system to another
iterateC1mengiterasito repeat the same steps many times, often improving each time
replicateC1mereplikasito make an exact copy of something
overrideC1menimpato replace an existing function with a new one
extendB1memperluasto make longer or bigger
inheritB1mewarisito get features from another class in a program

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