Kosakata bahasa Inggris tentang TI & pengembangan
Kosakata teknis untuk pengembangan perangkat lunak
193 kataA1 · 9A2 · 26B1 · 92B2 · 52C1 · 14
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Konsep Dasar · 28
| Kata | Level | Terjemahan | Definisi |
|---|---|---|---|
| code | A2 | kode | instructions written for a computer program |
| program | A2 | program | a set of instructions that tells a computer what to do |
| software | B1 | perangkat lunak | programs that make a computer work |
| hardware | B1 | perangkat keras | the physical parts of a computer, or metal tools |
| computer | A1 | komputer | a machine that stores and works with information |
| data | B1 | data | facts and information, often in numbers |
| file | A2 | berkas | a document kept on a computer |
| folder | A2 | folder | cover used to keep papers together |
| application | B1 | aplikasi | a computer program made to do a certain task |
| app | A1 | aplikasi | a small thing on your phone or computer you can use |
| website | A2 | situs web | set of pages on the internet |
| browser | B1 | browser, peramban | program for looking at the internet |
| server | B1 | server | a person who brings food or a computer that stores data |
| client | B1 | klien | a computer that asks another computer for information |
| database | B2 | basis data | a large organised collection of information on a computer |
| network | B1 | jaringan | a group of things or people connected together |
| internet | A2 | internet | system that lets computers share information |
| download | A2 | mengunduh | to get a file from the internet to your device |
| upload | B1 | mengunggah | to send a file from your computer to the internet |
| install | A2 | menginstal | to put something new in place and make it work |
| update | B1 | memperbarui | to change something to make it more modern and complete |
| version | B1 | versi | one form of something that may be different |
| feature | B1 | fitur | important or interesting part of something |
| user | B1 | pengguna | a person who uses something |
| password | B1 | kata sandi | secret word that lets you use something |
| login | A2 | masuk | act of entering a computer system |
| logout | A2 | keluar | the act of leaving a computer program or system |
| account | B1 | akun | a personal profile used to log into a website |
Istilah Pemrograman · 31
| Kata | Level | Terjemahan | Definisi |
|---|---|---|---|
| variable | B1 | variabel | a name that stores a value that can change |
| function | B1 | fungsi | a named piece of code that performs a task |
| method | B1 | metode | way of doing something |
| class | A1 | kelas | a plan for making many things of the same kind in a computer |
| object | B1 | objek | a thing in a program that has data and actions |
| array | B1 | array | an ordered list of values stored under one name |
| string | A2 | string | a piece of text made of characters used in a program |
| integer | B2 | bilangan bulat | whole number that is not a fraction |
| boolean | B1 | boolean | type that can only be true or false |
| loop | B1 | perulangan | a set of instructions that repeats many times in a program |
| condition | B1 | kondisi | a test that decides whether part of a program runs |
| statement | B1 | pernyataan | a single instruction in a program that performs an action |
| expression | A2 | ekspresi | a group of values and symbols in code that give a result |
| parameter | C1 | parameter | rule or limit that controls how something is done |
| argument | A2 | argumen | a value passed into a part of a program to be used |
| return | A2 | mengembalikan | to send a value back from a piece of code |
| value | B1 | nilai | the data that is stored inside a variable |
| type | A1 | tipe | a kind or sort of something |
| syntax | B2 | sintaksis | the rules for how words are put together in a language |
| algorithm | B2 | algoritma | a set of rules followed to solve a problem step by step |
| logic | B1 | logika | way of thinking that follows clear rules |
| operator | B1 | operator | a symbol used to perform an action on values |
| constant | B1 | konstanta | a value in a program that never changes |
| input | B1 | masukan | information or ideas you put into something |
| output | B1 | keluaran | information that a computer program produces |
| interface | B2 | antarmuka | point where two systems or people meet and work together |
| abstraction | C1 | abstraksi | a simple way of hiding complicated details in a program |
| scope | B1 | cakupan | range of what something covers or deals with |
| callback | B2 | callback | a piece of code that runs after another task finishes |
| asynchronous | B2 | asinkron | not happening at the same time |
| synchronous | B2 | sinkron | happening at the same time |
Proses Pengembangan · 25
| Kata | Level | Terjemahan | Definisi |
|---|---|---|---|
| develop | B1 | mengembangkan | to grow or make something better over time |
| developer | B1 | pengembang | a person who builds or creates something |
| programmer | B2 | programmer | a person who writes instructions for computers |
| engineer | A2 | insinyur | a person who plans and builds computer programs |
| coding | B1 | coding, pemrograman | writing instructions for a computer |
| debugging | B2 | debugging | finding and fixing problems in a computer |
| bug | A2 | bug, kesalahan | a small insect or a problem in a computer |
| error | A2 | kesalahan, error | something wrong, a mistake |
| fix | A1 | memperbaiki | to make something broken work again |
| testing | B2 | pengujian | checking that a computer program works correctly |
| deploy | B2 | men-deploy, menyebarkan | to make a new version of a program available to people |
| release | B1 | rilis | a new version of a program made available to people |
| build | A1 | build, membangun | to make something by putting parts together |
| compile | B2 | mengompilasi | to turn program code into a form a computer can run |
| compiler | B2 | kompiler | a program that turns code into a form a computer can run |
| runtime | B2 | runtime | the time when a computer program is running |
| review | B1 | review, tinjauan | a check of someone's work before it is accepted |
| code review | B1 | review kode | the process of checking someone else's code for mistakes |
| merge | B1 | menggabungkan, merge | to join together into one |
| branch | A2 | cabang, branch | a separate copy of a project's code where changes can be made safely |
| version control | B1 | kontrol versi | a system that saves and tracks changes made to files |
| agile | B2 | agile | describing work done in short flexible stages |
| requirement | B1 | persyaratan, kebutuhan | something you must have or do |
| specification | C1 | spesifikasi | detailed plan of how something should be made |
| documentation | B2 | dokumentasi | official papers or written instructions |
Pengembangan Web · 18
| Kata | Level | Terjemahan | Definisi |
|---|---|---|---|
| component | B1 | komponen | one part of a bigger thing |
| module | B1 | modul | one part of a bigger course or system |
| package | B1 | paket | a set of code files you can add to a project |
| dependency | B2 | dependensi | another piece of code that a program needs to work |
| request | B1 | permintaan, request | a message asking a computer for something |
| response | B1 | respons, tanggapan | an answer to something said or done |
| route | B1 | rute | way from one place to another |
| routing | B2 | routing, perutean | sending something along a chosen path |
| navigation | B1 | navigasi | the act of finding your way from place to place |
| layout | C1 | tata letak, layout | way things are arranged in a space or on a page |
| template | B2 | template, templat | a pattern or guide used to make something |
| stylesheet | B1 | stylesheet, lembar gaya | set of rules for how a page should look |
| responsive | B2 | responsif | able to change and fit different screen sizes |
| mobile | A2 | seluler, mobile | relating to phones and other small devices you carry |
| desktop | A2 | desktop | relating to a large computer used for work, not a phone |
| cross-platform | B2 | lintas platform | working on different types of computers or systems |
| domain | B2 | domain | an area of knowledge or control, or a web address |
| caching | B2 | caching, penyimpanan sementara | storing information so it can be found quickly later |
Data & Penyimpanan · 18
| Kata | Level | Terjemahan | Definisi |
|---|---|---|---|
| row | A2 | baris | one line of information in a table |
| column | B1 | kolom | a vertical line of information in a table |
| record | A2 | record, catatan | a piece of information saved as one item in a table |
| field | A1 | field, bidang | one part of a form or table that stores a piece of information |
| query | B1 | kueri | question about something |
| backup | B1 | cadangan | extra copy kept in case something goes wrong |
| restore | B1 | memulihkan | to bring back to how it was before |
| storage | B1 | penyimpanan | keeping things in a place until needed |
| cloud | A1 | cloud | a place where your computer things are kept for you, not on your computer |
| local | A2 | lokal | stored on your own device, not online |
| remote | B1 | jarak jauh | reached over a network, not on your own device |
| sync | B1 | menyinkronkan | to update data so it stays the same everywhere |
| import | B1 | mengimpor | to bring data into a program from somewhere else |
| export | B1 | mengekspor | to send data out of a program to use elsewhere |
| encrypt | B2 | mengenkripsi | change data into a secret code for safety |
| decrypt | B2 | mendekripsi | to change a secret code back into clear words |
| compression | B2 | kompresi | pressing something into a smaller space |
| format | B1 | format | way something is set up or arranged |
Desain UI/UX · 33
| Kata | Level | Terjemahan | Definisi |
|---|---|---|---|
| design | B1 | desain | a plan for how something looks and works |
| button | A1 | tombol | a small object you press to make something happen |
| icon | B1 | ikon | a small picture used to represent a program |
| toolbar | B2 | bilah alat | a row of buttons on a computer screen |
| sidebar | B2 | bilah sisi | extra information shown at the side of a page |
| header | B2 | header, kepala halaman | hitting a ball with your head, or text at the top of a page |
| footer | B2 | footer, kaki halaman | information shown at the bottom of a page |
| modal | B1 | modal | a small window that pops up on top of the page |
| popup | B1 | pop-up | window or thing that appears suddenly |
| tooltip | B1 | tooltip | small message that appears when you point at something |
| notification | B1 | notifikasi | official message telling about something |
| alert | B1 | peringatan | a message that warns you about something important |
| form | A2 | formulir | a shape or a paper with spaces to write in |
| checkbox | B1 | kotak centang | small square you mark with a tick |
| dropdown | B1 | daftar tarik-turun | list that opens down when you click on it |
| slider | B2 | penggeser | thing that moves smoothly along a track |
| toggle | B2 | sakelar | a small switch, or to change between two states |
| scroll | B2 | gulir | to move text up or down on a screen |
| tap | A2 | ketukan | a quick touch on a screen with a finger |
| swipe | B2 | usap | to move your finger across a screen, or to hit |
| gesture | B1 | gestur | movement of hand or body to show meaning |
| animation | B1 | animasi | pictures made to seem to move |
| transition | B1 | transisi | a change from one thing to another |
| loading | B1 | memuat | a page or app getting ready to show its content |
| spinner | C1 | indikator muat | a small turning circle that shows the app is still loading |
| placeholder | B2 | placeholder | something that fills a space until replaced |
| theme | B1 | tema | a set of colors and styles used in an app |
| dark mode | B1 | mode gelap | screen setting with dark colors to help eyes |
| accessibility | B2 | aksesibilitas | how easy it is for everyone to use or reach something |
| usability | C1 | kemudahan penggunaan | how easy something is to use |
| wireframe | B2 | wireframe | a simple drawing showing the basic shape of something |
| prototype | B2 | prototipe | the first model of something before many are made |
| mockup | B2 | mockup | simple model of something not yet finished |
DevOps & Alat · 20
| Kata | Level | Terjemahan | Definisi |
|---|---|---|---|
| command | B1 | perintah | an instruction typed for a computer to carry out |
| console | B1 | konsol | a screen used to type commands and control a computer program |
| script | B1 | skrip | a short computer program that performs a task automatically |
| automation | B2 | otomasi | use of machines to do work without human help |
| pipeline | B2 | pipeline | a series of automated steps that build and deliver software |
| environment | B1 | lingkungan | the place on a computer where a program runs |
| production | B1 | produksi | the live system that real users use |
| staging | B2 | staging | a test system that copies the live one before release |
| monitoring | B1 | pemantauan | watching and checking something over time |
| logging | B2 | pencatatan log | the recording of events that happen in a computer system |
| debug | B2 | men-debug | to find and fix problems in a machine or code |
| trace | B1 | pelacakan | a record of the steps a program follows while running |
| performance | B1 | performa | how well and quickly a computer system works |
| load balancing | B2 | penyeimbangan beban | sharing work equally between systems |
| latency | B2 | latensi | time between an action and its result |
| throughput | C1 | throughput | amount of work done or material processed in time |
| downtime | C1 | waktu henti | time when a computer system is not working |
| uptime | C1 | waktu aktif | time when a system or machine is working |
| incident | B1 | insiden | event, usually bad or unusual |
| rollback | B2 | rollback | a return of a system to an earlier version after a problem |
Kata Kerja Umum · 20
| Kata | Level | Terjemahan | Definisi |
|---|---|---|---|
| implement | B1 | mengimplementasikan | to put a plan into action |
| execute | B2 | menjalankan | to run a computer program |
| initialize | C1 | menginisialisasi | to set up or prepare for first use |
| validate | C1 | memvalidasi | to prove that something is true or correct |
| fetch | B1 | mengambil | to get data from another place, like the internet |
| submit | B1 | mengirimkan | to give something to someone to look at |
| delete | B1 | menghapus | to remove something, usually from a computer |
| create | B1 | membuat | to make something new |
| edit | A2 | mengedit | to change and fix a piece of writing or video |
| modify | B1 | memodifikasi | to change something a little |
| configure | B2 | mengonfigurasi | to set up or arrange parts for use |
| integrate | B1 | mengintegrasikan | to bring different things together as one |
| optimize | B2 | mengoptimalkan | to make something work as well as possible |
| scale | B1 | menskalakan | to increase how much work a system can handle |
| migrate | B2 | memigrasi | to move data from one system to another |
| iterate | C1 | mengiterasi | to repeat the same steps many times, often improving each time |
| replicate | C1 | mereplikasi | to make an exact copy of something |
| override | C1 | menimpa | to replace an existing function with a new one |
| extend | B1 | memperluas | to make longer or bigger |
| inherit | B1 | mewarisi | to get features from another class in a program |
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